Observatory CommandPlayer Wiki

Science & progression

Technology Tree

The technology tree is four levels deep across seven infrastructure/science categories. Each node costs Research Points and may apply global effects, one-time cash effects, or unlock optional building upgrades.

Operations

Level 1 · 30 RP

Improved Operations

Unlocks the Research Directive screen and basic nightly scheduling presets

Effects
Cash
plus $150,000 cash
Research output/day (RO)
plus 5% RO/day during seeing windows
Discoveries/mo (Disc/mo)
plus 5% Disc/mo
Upkeep/day
minus 5% upkeep/day per upgraded building
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 2 · 60 RP

Advanced Operations

Adds directive scheduling presets and cloud-gap observing logic

Effects
Cash
plus $300k one time infusion
Research output/day (RO)
plus 10% RO/day
Discoveries/mo (Disc/mo)
plus 5% Disc/mo after research directives set
Upkeep/day
minus up to 10% with fully staffed ops bldg
Payroll/day
minus 10% payroll/day
Income/day
plus 5% income/day on income producing bldgs
Grant chances
plus 10% after grant writer hire
Grant payout
plus 10% after grant writer hire
Contract chances
plus 10% if basic requirements met
Contract payout
plus 10% on all milestone payouts
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 3 · 120 RP

Expert Operations

Unlocks automated nightly plans, project queues, and cloud-gap rescheduling

Effects
Cash
plus 750k one time infusion
Research output/day (RO)
plus 15% RO/day
Discoveries/mo (Disc/mo)
plus 15% Disc/mo after directives set
Upkeep/day
minus up to 15% with automated ops
Payroll/day
minus 12% payroll/day
Income/day
plus 8% income/day on income producing bldgs
Grant chances
plus 15% after grant writer hire
Grant payout
plus 15% after grant writer hire
Contract chances
plus 15% if advanced requirements met
Contract payout
plus 15% on all milestone payouts
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 4 · 240 RP

Autonomous Operations

Unlocks largely unattended remote operations, automatic safe shutdown, and prestige collaboration scheduling

Effects
Cash
plus 1.0M one time infusion
Research output/day (RO)
plus 20% RO/day
Discoveries/mo (Disc/mo)
plus 20% Disc/mo after directives set
Upkeep/day
minus up to 20% with autonomous ops
Payroll/day
minus 15% payroll/day
Income/day
plus 10% income/day on income producing bldgs
Grant chances
plus 20% after grant writer hire
Grant payout
plus 20% after grant writer hire
Contract chances
plus 20% if elite requirements met
Contract payout
plus 20% on all milestone payouts
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency

Telescope Facility (TF)

Level 1 · 30 RP

Improved Telescopes

Can upgrade TF bldgs for low cost remote hosting and basic optical improvements

Optional facility upgrade · $25,000
Effects
Cash
minus $25k one time for development costs
Research output/day (RO)
minus 1% RO/day
Discoveries/mo (Disc/mo)
Upkeep/day
Payroll/day
Income/day
plus $250 income bonus/day per upgraded building
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 2 · 60 RP

Advanced Telescopes

Can upgrade TF bldgs for high-speed tracking mounts. Can apply for NEO government contracts

Optional facility upgrade · $75,000
Effects
Cash
minus 150k one time for development costs
Research output/day (RO)
minus 1% RO/day on upgraded bldgs
Discoveries/mo (Disc/mo)
minus 1% Disc/mo per upgraded bldg
Upkeep/day
plus 5% upkeep/day
Payroll/day
plus 2% payroll/day
Income/day
plus $450 income/day per bldg with NEO government contract
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 3 · 120 RP

Precision Telescope Systems

Can upgrade TF bldgs with precision tracking, adaptive optics, and modular instrument bays

Optional facility upgrade · $150,000
Effects
Cash
minus 300k one time for development costs
Research output/day (RO)
plus 5% RO/day on upgraded bldgs
Discoveries/mo (Disc/mo)
plus 15% Disc/mo for optical/spectroscopy/exoplanet directives
Upkeep/day
plus 8% upkeep/day
Payroll/day
plus 3% payroll/day
Income/day
plus $700 income/day per bldg with precision contract
Grant chances
Grant payout
Contract chances
plus 10% if NEO/exoplanet/spectroscopy requirements met
Contract payout
plus 10% on precision contract payouts
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 4 · 240 RP

Elite Telescope Systems

Can upgrade TF bldgs with elite adaptive optics, high-speed readout, and advanced infrared/spectroscopy support

Optional facility upgrade · $250,000
Effects
Cash
minus 500k one time for development costs
Research output/day (RO)
plus 10% RO/day on upgraded bldgs
Discoveries/mo (Disc/mo)
plus 25% Disc/mo for precision/infrared/spectroscopy directives
Upkeep/day
plus 10% upkeep/day
Payroll/day
plus 4% payroll/day
Income/day
plus $1,000 income/day per bldg with elite contract
Grant chances
Grant payout
Contract chances
plus 20% if elite science requirements met
Contract payout
plus 20% on elite contract payouts
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency

Science

Level 1 · 30 RP

Improved Science

Can upgrade Data Reduction Cabin to use GPU processing; unlocks Rank 1 science directives

Optional facility upgrade · $25,000
Effects
Cash
minus 75k one time for development costs
Research output/day (RO)
plus 10% research output per day on upgraded bldgs
Discoveries/mo (Disc/mo)
Upkeep/day
plus 1% upkeep per day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 2 · 60 RP

Advanced Science

Can upgrade Data Reduction Cabin to use AI models; unlocks Rank 2 science directives

Optional facility upgrade · $75,000
Effects
Cash
minus 200k one time for development costs
Research output/day (RO)
plus 20% RO/day on upgraded bldgs
Discoveries/mo (Disc/mo)
plus 10% Disc/mo after research directives set
Upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 3 · 120 RP

Specialized Science

Unlocks spectroscopy workflows, exoplanet follow-up, infrared calibration, and Rank 3 directives

Effects
Cash
minus 350k one time for development costs
Research output/day (RO)
plus 30% RO/day on upgraded bldgs
Discoveries/mo (Disc/mo)
plus 15% Disc/mo after directives set
Upkeep/day
Payroll/day
Income/day
plus 5% income/day from data products
Grant chances
plus 15% after grant writer hire
Grant payout
plus 15% after grant writer hire
Contract chances
plus 15% if requirements met
Contract payout
plus 15% on science milestone payouts
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 4 · 240 RP

Breakthrough Science

Unlocks AI anomaly detection, deep-field campaigns, cosmology projects, and Rank 4 directives

Effects
Cash
minus 500k one time for development costs
Research output/day (RO)
plus 40% RO/day on upgraded bldgs
Discoveries/mo (Disc/mo)
plus 25% Disc/mo after directives set
Upkeep/day
plus 5% upkeep/day
Payroll/day
plus 1% payroll/day
Income/day
plus 10% income/day from premium data products
Grant chances
plus 25% after grant writer hire
Grant payout
plus 25% after grant writer hire
Contract chances
plus 25% if requirements met
Contract payout
plus 25% on science milestone payouts
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency

Site Monitoring

Level 1 · 30 RP

Early Warning

Can upgrade Weather Station for alert-only weather data; weather bar begins showing live values

Optional facility upgrade · $25,000
Effects
Cash
Research output/day (RO)
Discoveries/mo (Disc/mo)
Upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 5% degradation per day
Inclement weather dmg
minus 5% damage from inclement weather
Power output
Power efficiency
Level 2 · 60 RP

Weather Forecasting

Weather Station forecasts cloud cover, seeing, wind, and humidity for the next night

Effects
Cash
Research output/day (RO)
Discoveries/mo (Disc/mo)
Upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 10% degradation/day
Inclement weather dmg
minus 10% dmg from inclement weather
Power output
Power efficiency
Level 3 · 120 RP

Predictive Site Monitoring

Adds seeing forecast models, humidity control warnings, wind load monitoring, and microclimate placement bonuses

Effects
Cash
minus 75k one time for station upgrades
Research output/day (RO)
plus 5% RO/day when forecast is active
Discoveries/mo (Disc/mo)
plus 5% Disc/mo from better seeing windows
Upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 20% degradation/day
Inclement weather dmg
minus 20% dmg from inclement weather
Power output
Power efficiency
Level 4 · 240 RP

Observatory Forecast Network

Adds nowcasting, full microclimate map, weather-risk automation, and project-specific observing windows

Effects
Cash
minus 150k one time for network upgrades
Research output/day (RO)
plus 10% RO/day from optimized windows
Discoveries/mo (Disc/mo)
plus 10% Disc/mo from optimized seeing windows
Upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 30% degradation/day
Inclement weather dmg
minus 30% dmg from inclement weather
Power output
Power efficiency

Power

Level 1 · 30 RP

Efficient Power Grid

Can upgrade Solar Plant to use bi-facial solar panels; wire distance loss becomes visible

Optional facility upgrade · $10,000
Effects
Power output
plus 20% power output per upgraded bldg
Power efficiency
plus 20% efficiency across power grid
Level 2 · 60 RP

Advanced Power Grid

Can upgrade Solar Plant with advanced batteries; improves stability during inclement weather and night time

Optional facility upgrade · $75,000
Effects
Cash
minus 20k per upgrade per bldg
Research output/day (RO)
Discoveries/mo (Disc/mo)
Upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
plus 10% power output per upgraded bldg
Power efficiency
plus 30% efficiency across power grid
Level 3 · 120 RP

Smart Power Network

Unlocks smart load balancing, wire-loss reduction, and battery charge scheduling

Effects
Cash
minus 30k per upgrade per bldg
Research output/day (RO)
Discoveries/mo (Disc/mo)
Upkeep/day
plus 3% upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
minus 10% grid fault chance in storms
Power output
plus 15% power output per upgraded bldg
Power efficiency
plus 40% efficiency across power grid
Level 4 · 240 RP

Resilient Power Grid

Unlocks resilient microgrid, autonomous load shedding, high-capacity storage, and efficient red-light network

Effects
Cash
minus 50k per upgrade per bldg
Research output/day (RO)
Discoveries/mo (Disc/mo)
Upkeep/day
plus 5% upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
Inclement weather dmg
minus 25% grid fault chance in storms
Power output
plus 20% power output per upgraded bldg
Power efficiency
plus 50% efficiency across power grid

Staff

Level 1 · 30 RP

Improved Hiring

Min req 1.0 RO/day

Effects
Cash
Research output/day (RO)
plus 1% RO/day per employee
Discoveries/mo (Disc/mo)
plus 1% Disc/mo per employee
Upkeep/day
Payroll/day
minus 5% payroll/day
Income/day
Grant chances
plus 5% improvement to grant chance
Grant payout
Contract chances
plus 5% improvement to contract chance
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
Level 2 · 60 RP

Effective Hiring

Min req 2.0 RO/day

Effects
Cash
Research output/day (RO)
plus 4% RO/day per employee
Discoveries/mo (Disc/mo)
plus 4% Disc/mo per employee
Upkeep/day
Payroll/day
minus 5% payroll/day
Income/day
Grant chances
plus 10% improvement to grant chance
Grant payout
Contract chances
plus 10% improvement to contract chance
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
plus 10% efficiency across power grid
Level 3 · 120 RP

Specialist Staffing

Unlocks trained specialists: instrument tech, data scientist, grant writer, and senior operator

Effects
Cash
minus 25k per specialist training
Research output/day (RO)
plus 6% RO/day per specialist
Discoveries/mo (Disc/mo)
plus 6% Disc/mo per specialist
Upkeep/day
Payroll/day
minus 7% payroll/day
Income/day
Grant chances
plus 15% improvement to grant chance
Grant payout
Contract chances
plus 15% improvement to contract chance
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
plus 15% efficiency across power grid
Level 4 · 240 RP

Leadership & Specialists

Unlocks senior researchers and cross-trained crews for multi-building bonuses

Effects
Cash
minus 40k per senior training
Research output/day (RO)
plus 8% RO/day per senior specialist
Discoveries/mo (Disc/mo)
plus 8% Disc/mo per senior specialist
Upkeep/day
Payroll/day
minus 10% payroll/day
Income/day
Grant chances
plus 20% improvement to grant chance
Grant payout
Contract chances
plus 20% improvement to contract chance
Contract payout
Bldg degradation/day
Inclement weather dmg
Power output
Power efficiency
plus 20% efficiency across power grid

Logistics

Level 1 · 30 RP

Improved Maintenance

Maintenance Workshop req

Effects
Cash
Research output/day (RO)
Discoveries/mo (Disc/mo)
Upkeep/day
minus 10% upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 50% bldg degradation/day
Inclement weather dmg
minus 50% weather dmg
Power output
Power efficiency
Level 2 · 60 RP

Effective Maintenance

Decreases one-time bldg repair costs by 50%

Effects
Cash
Research output/day (RO)
Discoveries/mo (Disc/mo)
Upkeep/day
minus 15% upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 75% bldg degradation/day
Inclement weather dmg
minus 75% weather dmg
Power output
Power efficiency
Level 3 · 120 RP

Preventive Logistics

Adds preventive maintenance plans, spare-part staging, and reduced downtime after failures

Effects
Cash
minus 100k one time for parts inventory
Research output/day (RO)
plus 2% RO/day from improved uptime
Discoveries/mo (Disc/mo)
Upkeep/day
minus 20% upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 85% bldg degradation/day
Inclement weather dmg
minus 85% weather dmg
Power output
Power efficiency
plus 10% efficiency across power grid
Level 4 · 240 RP

Reliability Engineering

Adds condition-based maintenance, rapid repair protocols, and automated spare-part requests

Effects
Cash
minus 150k one time for reliability program
Research output/day (RO)
plus 5% RO/day from improved uptime
Discoveries/mo (Disc/mo)
Upkeep/day
minus 25% upkeep/day
Payroll/day
Income/day
Grant chances
Grant payout
Contract chances
Contract payout
Bldg degradation/day
minus 90% bldg degradation/day
Inclement weather dmg
minus 90% weather dmg
Power output
Power efficiency
plus 15% efficiency across power grid